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Arms

Made the changes to the arms today. noticed a major defect in the design in the process. this defect was that the arms had no elbow join so couldn't actually move :P.
anyway fixed this by using a ball and socket styled joint that looks like a pokeball.

anyway heres the picture of the arms new features. il explain them below the picture.












shot 1: iv kept the human fingers as id like the mec to be able to hold guns. but iv concealed them abit.

shot 2: shows the two new melee class weapons iv added.

shot 3: shows the blades that retract and the arm, for general melee, close quarters damage.

shot 4: a break shunt. used to clear rubble, sprize open blast doors ect.

i think it looks alot better than the previous. iv almost completed the mec project now. a few more days and it'l be finished.
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Progress


This is were im up to on the mec. i still need to add more detail in to the back and change the hands.
the normals and specular still need creating on the torso and arms.
im fairly happy with it. though i really wanna move on and make something new. im gunna try and finish this quickly.
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boring update :P

well iv fully unwrapped my mec now and edited it a bit but i feel there are more things that need modelling for it. I decided i shall texture it and such then see how it looks and decide what is missing.
The unwrap is crazy busy but wasn't actually to bad to do.

On another note i decided to try the 3D function in Photoshop CS5. And i must say it is really useful. Being able to see how the texture looks without going into 3dsmax is really good for me as i cant have photoshop and 3ds open at the same time on my laptop without it running rather slow. Also it comes in handy identifying different pieces of the unwrap as you can just scribble on it then look at the live update and locate the area.

also here's a few concept art/blueprints things i never got round to posting on my blog :P







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Mec Progress

well i started this a few weeks ago. Throughout making this iv learned quite a bit. mainly the fact i need a clear concept before i start, as iv been constantly re designing pieces and i am still not happy with it.

obviously it isn't all finished there are still a few pieces that need modeling.

Front view



Back view


Side view


cockpit area
biped just in there for scaling while i was modeling.
it wen a bit weird when i imported into my lighting rig.

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New character head

well this is the new character head iv been working on for about a week now in between typing stuff up. This was my first attempt at hair on a character and i am reasonable happy with it. anyway here's my first proper render of it.

This was a 3 hour render 0.0

for anyone who saw it last week i have now added eyelashes (which u cant really see on here, but they are there) i normalized the skin and spec mapped it and sorted the lips out kinda.

this is a render of the head using vray's light scatter mapping. This was a weird and completely new process for me. firstly i had to to an extra 2 maps for the character. an overlay (almost no color to skin), translucence (super bright skin) which were both easy to do as it was pretty much just mess with the levels and parameters. These two maps make the skin act like real skin.

The lights were easy to set up as there are only 2 in the scene (one for the shadow side and one for light).

There's is still a lot to do to the face yet but its getting there.

not looking forward to an even longer render time tho =S
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vray

This is a render i did a few weeks back of my character but this time rendered in vray.
(modeled a new base too)





really like the render to be honest and i love the way vray takes the render although it does seem to wash out normals abit.
looking back at the model i see a lot of issues and thing with it but i am happy with it for a first character.
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Render dump

well i haven't updated this in along time so thought i should
just gunna dump some renders off things iv been doing.
and the finished character as i never actually posted it on here :S

This is the render of my finished character. fairly happy with it but feel i could do a lot better with what i learned from it.


These are renders of the car i modeled for last years summer project. i decided to re render them over the two week break. only used 3ds textures, and its not the cleanest of models but wanted to try different textures and rendering techniques