well this is the new character head iv been working on for about a week now in between typing stuff up. This was my first attempt at hair on a character and i am reasonable happy with it. anyway here's my first proper render of it.
This was a 3 hour render 0.0
for anyone who saw it last week i have now added eyelashes (which u cant really see on here, but they are there) i normalized the skin and spec mapped it and sorted the lips out kinda.
this is a render of the head using vray's light scatter mapping. This was a weird and completely new process for me. firstly i had to to an extra 2 maps for the character. an overlay (almost no color to skin), translucence (super bright skin) which were both easy to do as it was pretty much just mess with the levels and parameters. These two maps make the skin act like real skin.
The lights were easy to set up as there are only 2 in the scene (one for the shadow side and one for light).
There's is still a lot to do to the face yet but its getting there.
not looking forward to an even longer render time tho =S
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2 comments:
nicely done man i keep meaning to look into sub surface scattering but i havent had time to do a character in ages
thank you
yeahh i really wanted to give it ago and it was actually alot easier than i thought it would be
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