2

New character head

well this is the new character head iv been working on for about a week now in between typing stuff up. This was my first attempt at hair on a character and i am reasonable happy with it. anyway here's my first proper render of it.

This was a 3 hour render 0.0

for anyone who saw it last week i have now added eyelashes (which u cant really see on here, but they are there) i normalized the skin and spec mapped it and sorted the lips out kinda.

this is a render of the head using vray's light scatter mapping. This was a weird and completely new process for me. firstly i had to to an extra 2 maps for the character. an overlay (almost no color to skin), translucence (super bright skin) which were both easy to do as it was pretty much just mess with the levels and parameters. These two maps make the skin act like real skin.

The lights were easy to set up as there are only 2 in the scene (one for the shadow side and one for light).

There's is still a lot to do to the face yet but its getting there.

not looking forward to an even longer render time tho =S
0

vray

This is a render i did a few weeks back of my character but this time rendered in vray.
(modeled a new base too)





really like the render to be honest and i love the way vray takes the render although it does seem to wash out normals abit.
looking back at the model i see a lot of issues and thing with it but i am happy with it for a first character.
0

Render dump

well i haven't updated this in along time so thought i should
just gunna dump some renders off things iv been doing.
and the finished character as i never actually posted it on here :S

This is the render of my finished character. fairly happy with it but feel i could do a lot better with what i learned from it.


These are renders of the car i modeled for last years summer project. i decided to re render them over the two week break. only used 3ds textures, and its not the cleanest of models but wanted to try different textures and rendering techniques
3

Hoiliday Work :O

well i ain't posted in awhile but i have been carrying on with the character work.
I have completed the majority of the character, done the basic head, and almost finished both the weapons. so i am doing rather well for time.

anyway this is the character so far:


i am rather happy with it so far. The helmet needs reshaping slightly and the arm guards need some work.
the major problem at the moment is the poly count.
im currently at almost 9000 poly's
so im going to have to look through a cut them down.

1

weapons

Well iv finished my initial gun concepts
i did a few scribbles of ideas on paper and did some research into some futuristic weaponry.
but i decided to do my concepts on photoshop as they look neater and more professional.

below is my line work for the weapons:
mainly concentrated on a sniper rifle and handgun concept. As these are the weapons id l think id like my character to have. i was originally planning on a melee weapon like a sword. i may concept some swords if i decided two guns are unneeded. i don't know yet.

image removed due to a lot of unwanted traffic
0

weekend work.

well i have completed my character for my concept art. But i do not have any weapons yet designed and these do need to be on my concept piece. So i am going to concept all my weapon designs out and then decide which suit my character. I am hoping to have all my concept and design work done before Wednesday.

blueprints...

well iv finished the line blueprints for my character and i am rather happy with the outcome. Used the pen tool for the majority and must say it is rather good for producing clean curved lines. thought it was a bit of a slow progress at first but as i progressed it seemed to get alot faster with it.
anyway this is the finished lined blueprints:

image removed due to a lot of unwanted traffic


After completing this i then progressed to produce a coloured version. i really like the overall look of it. I used the masking technique we learned last year and colored various pieces using flat color and then added shade and highlights.
image removed due to a lot of unwanted traffic

I know the palette wasn't needed on the blueprints but i produced it so that i can use it on my concept piece afterwards.