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Arms

Made the changes to the arms today. noticed a major defect in the design in the process. this defect was that the arms had no elbow join so couldn't actually move :P.
anyway fixed this by using a ball and socket styled joint that looks like a pokeball.

anyway heres the picture of the arms new features. il explain them below the picture.












shot 1: iv kept the human fingers as id like the mec to be able to hold guns. but iv concealed them abit.

shot 2: shows the two new melee class weapons iv added.

shot 3: shows the blades that retract and the arm, for general melee, close quarters damage.

shot 4: a break shunt. used to clear rubble, sprize open blast doors ect.

i think it looks alot better than the previous. iv almost completed the mec project now. a few more days and it'l be finished.
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Progress


This is were im up to on the mec. i still need to add more detail in to the back and change the hands.
the normals and specular still need creating on the torso and arms.
im fairly happy with it. though i really wanna move on and make something new. im gunna try and finish this quickly.
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boring update :P

well iv fully unwrapped my mec now and edited it a bit but i feel there are more things that need modelling for it. I decided i shall texture it and such then see how it looks and decide what is missing.
The unwrap is crazy busy but wasn't actually to bad to do.

On another note i decided to try the 3D function in Photoshop CS5. And i must say it is really useful. Being able to see how the texture looks without going into 3dsmax is really good for me as i cant have photoshop and 3ds open at the same time on my laptop without it running rather slow. Also it comes in handy identifying different pieces of the unwrap as you can just scribble on it then look at the live update and locate the area.

also here's a few concept art/blueprints things i never got round to posting on my blog :P







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Mec Progress

well i started this a few weeks ago. Throughout making this iv learned quite a bit. mainly the fact i need a clear concept before i start, as iv been constantly re designing pieces and i am still not happy with it.

obviously it isn't all finished there are still a few pieces that need modeling.

Front view



Back view


Side view


cockpit area
biped just in there for scaling while i was modeling.
it wen a bit weird when i imported into my lighting rig.