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New character head

well this is the new character head iv been working on for about a week now in between typing stuff up. This was my first attempt at hair on a character and i am reasonable happy with it. anyway here's my first proper render of it.

This was a 3 hour render 0.0

for anyone who saw it last week i have now added eyelashes (which u cant really see on here, but they are there) i normalized the skin and spec mapped it and sorted the lips out kinda.

this is a render of the head using vray's light scatter mapping. This was a weird and completely new process for me. firstly i had to to an extra 2 maps for the character. an overlay (almost no color to skin), translucence (super bright skin) which were both easy to do as it was pretty much just mess with the levels and parameters. These two maps make the skin act like real skin.

The lights were easy to set up as there are only 2 in the scene (one for the shadow side and one for light).

There's is still a lot to do to the face yet but its getting there.

not looking forward to an even longer render time tho =S
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vray

This is a render i did a few weeks back of my character but this time rendered in vray.
(modeled a new base too)





really like the render to be honest and i love the way vray takes the render although it does seem to wash out normals abit.
looking back at the model i see a lot of issues and thing with it but i am happy with it for a first character.
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Render dump

well i haven't updated this in along time so thought i should
just gunna dump some renders off things iv been doing.
and the finished character as i never actually posted it on here :S

This is the render of my finished character. fairly happy with it but feel i could do a lot better with what i learned from it.


These are renders of the car i modeled for last years summer project. i decided to re render them over the two week break. only used 3ds textures, and its not the cleanest of models but wanted to try different textures and rendering techniques