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First attempt in mudbox and im rather enjoying it :D.

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done the hair aswell which was suprisingly easy and quick
took very little time compaired to last time.
took 2 days to do the head and then 1 to do hair and goggles.
and goggles as i hadent really tryed modelling and head accssories before
and thought itd be intresting to mold the hair around them.
may do some headphones just to give it a go.

i havent put a texture on the hair yet thats why its green. it isnt staying that colour.
i also like how it looks like platerscene at the moment.


this is with it on the body.
i am rather happy with it but i feel there are alot of areas that need touching up abit.

iv really enjoyed modelling this.



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well iv finished the character head now
and im rather happy with it
defo my best so far i think
spent alot more time on the neck and fixing it this time

- the top of the head is abit boxy.
- the eyes need fixing abit.
- and theres something going weird with the polys on the back of the head in the render.
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after pretty much 2 days of modelling (as i didn't do much yesterday)
the body is finished now. iv modeled the arms and hands and iv added a few little touches.

iv added abit more detail to the pants so they have a bit more shape
same with the shoes
iv added shoe laces which are flat polyed which will make it easier to texture.
iv added a necklace which was rather difficult to shape right as it was single polyed again and i didn't have a anything to mold it round. (il have to modify it when the head is done.
and iv changed the collar.

i think the body's done now really. id like to add something to the back, like a bag or something but im not sure yet really.
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well decided to model one of the characters i drew awhile ago. so this is my day 1 progress.
im rather impressed with how much i got done :) in a short amount of time.


worked off this character concept from awhile ago, changed the crotch as i modeled it as it made no sense really :P


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well iv ended up modelling something again instead of texturing what iv already done :| but this will be the last one until i texture some stuff. Just needed to model something as hadn't done any work for a week as i was in London.

this is a kind of rocket/missile launch bracket. 4 hours to model it and unwrap it.
didn't actually model a rocket for it but happy with it so far.






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warehouse

just fancied modelling something as iv only been working in photoshop for awhile.
so thought id have a go a modeling a small scene to incorporate my mec i modeled awhile ago. might use this as practice in the udk as i haven't used it in awhile and will need to next year